Attack on titan styled game

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Attack on titan styled game

Postby savvy » Sun May 11, 2014 4:13 am

So, I just finished my first year in uni and sat down and decided "Hey, lets re-visit game-editor!"
and came up with the idea of a fast paced 2D attack on titan game,
so far all i have is basic movement and hooking around (also colliding).

However I would like to know what you guys think of the movement mechanics so far,
and how they could be improved!

Many thanks, savvy.
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screenshot1 A0.0.1.jpg
titan.png
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GETB A0.0.1.zip
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Last edited by savvy on Tue May 13, 2014 6:48 am, edited 1 time in total.
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Attack on titan styled game

Postby Hblade » Sun May 11, 2014 4:32 am

It's not bad :D I like the grapple.
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Re: Attack on titan styled game

Postby bat78 » Sun May 11, 2014 5:25 am

use x = view.x + (xmouse) , y = view.x + (ymouse); for the mousetrace.
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Re: Attack on titan styled game

Postby savvy » Mon May 12, 2014 7:01 pm

Thanks for the info bat78!
it's been a long time since i was on GE!

I'm also aware of the gravity bug and the fact that when you initially start the game you can sometimes fly off (as in first boot-up).
I will fix these issues for the next update!

savvy
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Attack on titan styled game

Postby bat78 » Mon May 12, 2014 8:21 pm

It could be a nice game.. if gE supported touchscreen levels.
It could be nice game anyway just saying that it would be nice eitherway.
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Re: Attack on titan styled game

Postby lcl » Mon May 12, 2014 9:03 pm

Good to see you back, savvy!

Nice idea with the grappling hook.
Maybe you should make it so that instead of being able to grab the air, one would only be able to use the hook on the walls. That would seem a little bit more logical, won't it?
But yeah, very nice to see you developing a game again! :)
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Re: Attack on titan styled game

Postby savvy » Tue May 13, 2014 5:56 am

Thanks for the welcome!

Lcl:
When I advance a bit the idea is that you can hook off the backdrop, so you wouldn't be able to hook in the sky,
only on the buildings scrolling along the back, which allows the player to have more of a Z dimension feel to the game.

You will be able to dodge back/front around titans and go through their legs, I'm essentially basing this off the plans I had
for my 3d attack on titan game I was building before Uni work struck hard.

I'm also uploading some basic art concepts with this post for people to look at, and a screen shot of the original 3d environment.
Attachments
1469908_599839646731413_249505873_n.jpg
1455090_599642630084448_1610015913_n.jpg
titan.png
titan.png (2.83 KiB) Viewed 2479 times
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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