Kalladdolf wrote:- Fully rebindable controls.
There are many more people out there than we think who are used to the strangest control configurations (not just the standard WASD / Arrow control sets) and yet are very good at what they're doing. Everyone should be able to adjust the controls to their own personal preference, which they are comfortable with. It is currently possible to offer some basic sets of different controls, but fully customizing them is lacking as far as I'm aware.
void getpixel (int x, int y, int * red, int * green, int * blue, double * alpha)
{
//code retrieves pixel info. at x,y and stores them in addresses supplied by function call ( * red, *green, *blue, *alpha)
}
getpixel (123, 24, &itsRed, &itsBlue, &itsGreen, &itsAlpha);
void updateCanvass(Actor * canvassName, int x, int y, int width, int height)
GEuser wrote:2. Allow script editor window to be resized.
Would be good to be able to enlarge script window to full screen size to edit code more easily without having to mess around with scrolling across and all.
AliceXIII wrote:This should be a simple one!
I'm working with massive amounts of graphics right now so i have tons of tilesets's would be awesome if i could name them t0-t79 and use the multiple files option but be able to specify how many tiles are in each image like if each tileset is 512x512 pixels giving you a 16x16 image of 32x32 tiles..
Because trying to stuff them all into one big tileset or splitting them into 32x32 pixel single images would be a waste of time honestly..
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