pong ball

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pong ball

Postby SergeLo00001 » Wed Apr 11, 2007 6:46 am

so i decided to make a pong game, and got the paddles and all down, ecept now im stuck on th epart where i want space to make the ball move at a random direction at a certain speed from the center.
i dont even have an idea what i could do to make it move.
im really stuck :(
some one please help.
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Postby pixelpoop » Wed Apr 11, 2007 12:07 pm

on the create actor event of the ball put this in the script editor

Code: Select all
angle=rand(360);
//creates a random angle to start

directional_velocity=2;
//change the 2 to whatever you want your initial velocity to be
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Postby makslane » Wed Apr 11, 2007 12:47 pm

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Postby SergeLo00001 » Wed Apr 11, 2007 7:15 pm

o, thanks. thats simple enough.
i wqas makingit hard by trying to do it all in one code.
thanks. :D

I was thinking, once it picks an angle, the ball will be moving at that slope
for the whole game until it goes out.
So what is necesary for me to have is that one thing where if it hits on side of a paddle it will go that way, you know what i mean? like in blasterball.
Would that be hard to do?
it sounds hard :(
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Postby SergeLo00001 » Wed Apr 11, 2007 7:30 pm

maybe i need like the paddle to be 5 actors together?
_
|_|
|_|
|_|
|_|
|_|

if it hits the center one, it will go out at 0 degrees angle
one above center 30
top one, say 60
and so on fo the bottom ones.

Thats what im thinking of right now, dont even know if thats possible to do yet.
If you got a better idea please hit me up, appreciate ur help.
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Postby makslane » Wed Apr 11, 2007 7:31 pm

Just use the Physical Response action in a Collision event.
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Postby Game A Gogo » Thu Apr 12, 2007 12:20 am

or there could be this, not sure if it would work:
Code: Select all
angle=direction(x,y,Player.x,Player.y)+180;

I'm not even sure this would help you at all....
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Postby SergeLo00001 » Thu Apr 12, 2007 5:55 am

actually game_a_gogo, i thought about it, and at first it sounded right.
But say the ball comes in at a negetive slope, hits the bottom of the paddle, it would have to keep going in a negetive slope, instead the 180 degrees would make it go back up.
You know what i mean?

Im actually right now thinking of making the paddles round, and let phusical response do everything for me :wink:
Last edited by SergeLo00001 on Thu Apr 12, 2007 6:29 am, edited 3 times in total.
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Postby SergeLo00001 » Thu Apr 12, 2007 6:08 am

i dunno how to make the ball bounce off the walls and paddle, i just had it but i dont know what i did. :(

k i have the same exact thing for two different walls, bounces off one, but no the other, just starts rubbing against it.

Also after bouncing off a wall the speed slows down, how do i prevent that?

One more thing. I push space to get the ball moving, how do i make it so i am only able to press it once to make it move per round i guess. Because right now i can keep pressing it and it changes direction.
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Postby Sgt. Sparky » Fri Apr 13, 2007 4:45 am

for the space issue:
if(ball.directional_velocity == 0)execute_your_action_here;
for the physical responce issue:
specify the mass, put it to 0.000000000000001 for event actor,
set the final velocity multiplyer to 1 :D
I hope that helps. :)
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