by BeyondtheTech » Thu Aug 04, 2005 5:31 am
Create different animations and create a global variable that will store what type of mode the character is on (i.e. 0=tiny, 1=big, 2=fiery).
When the player gets hit, subtract the value by one and change the animation based on that value. if the value is < 0 then the player's dead and show that animation.