by NightOfHorror » Sat Oct 29, 2011 2:14 pm
I merged level1 and titlescreen together as now I am going to do just a few more things to the game, and that is acceleration, music, sounds, explosions, graphics, and lastly, a way to know how damaged player and enemy are. All seemed smooth. Then I said to not have events run for player and enemy(only two actors besides there missiles) if they were out of vision, and I expected that to make me be able to be in titlescreen, and other levels and nothing would happen in level1. The problem is that when I am out of vision the enemies break through the walls that make them stay in the level1view. What is with that?
viewtopic.php?f=2&t=12136"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.