Actor parts (just idea, not request)

Ideas for Game Editor evolution.

Re: Actor parts (just idea, not request)

Postby j2graves » Sat Jan 05, 2008 11:56 am

I think he means like this;
I have trouble with one enemy actor who follows my player actor. if the player actor is off the edge of a small cliff, the enemy will get stuck above him because one part of it is still on top of the cliff. this could be fixed by having actor parts.
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Re: Actor parts (just idea, not request)

Postby Bee-Ant » Sat Jan 05, 2008 12:06 pm

Or to make a ripple effect like yours
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Re: Actor parts (just idea, not request)

Postby Fuzzy » Sat Jan 05, 2008 12:34 pm

Oh I see... Well, thats possible too.
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Re: Actor parts (just idea, not request)

Postby Bee-Ant » Sat Jan 05, 2008 12:43 pm

What? ripple effect or pointer???
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Re: Actor parts (just idea, not request)

Postby Troodon » Sat Jan 05, 2008 1:50 pm

Fuzzy wrote:tek, if you really wanted to do something like this I would advise having an array for the players actor. use one element of the array for each frame. You'd have to do a lot of work setting the coordinates, but you could also write a program to help you do it.


Well, I don't think I can write program that would make the big work worth it. But thanks for the help!
Perhaps I will just mix parent and pathing and make the humen move little like in SouthPark.
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Re: Actor parts (just idea, not request)

Postby Bee-Ant » Sat Jan 05, 2008 1:57 pm

Writing program with GE to help programing with GE??? :shock:
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Re: Actor parts (just idea, not request)

Postby Fuzzy » Sat Jan 05, 2008 6:56 pm

Bee-Ant wrote:Writing program with GE to help programing with GE??? :shock:



Yup!
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Re: Actor parts (just idea, not request)

Postby Troodon » Sat Jan 05, 2008 8:00 pm

I could for example make a program that calculates needed numbers for me.
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Re: Actor parts (just idea, not request)

Postby Bee-Ant » Sun Jan 06, 2008 7:16 am

Oh...I prefer to make a game than an application...But, I'll try it...
Oh yeah, just remembered...Sparky had did it...
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