Dead actors come back to life!

Non-platform specific questions.

Dead actors come back to life!

Postby DST » Sun Mar 30, 2008 10:03 pm

I have certain actors the keep coming back to life after killing them. They are unique actors, created at startup. There are no spawn commands for these guys in any other actor.

When they come back, they animate the same and have their same timers and actions, but the collisiondisable enacted right before their death (so more hitting won't interrupt their dying animation) is still intact and you can't hit or hurt them.
Then the cpu goes to 99% and the game crashes.

This has happened in more than one game...every time there is no create command for these actors; there is no reason for them to return from the dead.

This only happens in the .exe version of the file. They work fine in GE.

Please help I am DYING to make this work!
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Re: Dead actors come back to life!

Postby zygoth » Mon Mar 31, 2008 9:41 pm

This happens to me too... Sorry I don't know how to fix it.
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Re: Dead actors come back to life!

Postby Bee-Ant » Tue Apr 01, 2008 12:18 pm

Did you put any event in DestroyActor??? :roll:
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Re: Dead actors come back to life!

Postby DST » Tue Apr 01, 2008 5:18 pm

an activation event. In one game, it opens a door....in another, it cues the next enemy to approach.

The activation events worked fine.
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Re: Dead actors come back to life!

Postby Bee-Ant » Fri Apr 04, 2008 7:42 am

Oh...dunno, I never used Activation Event before...
But, I'll try...
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