Compilation troubles

Non-platform specific questions.

Re: Compilation troubles

Postby erkljer » Sun Nov 29, 2009 2:11 pm

Oh, I should have checked the RakNet license before.

It also implies that we cannot publish game-editor on PlayDeb as long as it makes use of RakNet.
Am I right ?

Also your link to the compilation instructions gives a 404 error.
erkljer
 
Posts: 10
Joined: Tue Feb 19, 2008 12:16 am
Score: 0 Give a positive score

Re: Compilation troubles

Postby Vadi » Sun Nov 29, 2009 2:52 pm

While I'm all up for a better network layer that allows free distribution, I think raknets license was interpreted wrong:

"Licensee shall not distribute any portion of the Software as a stand-alone product and shall not incorporate any portion of the Software into any product that will be sold or licensed as a development tool;"

Licensee shall not distribute any portion of the Software as a stand-alone product-> we aren't distributing raknet alone but with game-editor

shall not incorporate any portion of the Software into any product that will be sold or licensed as a development tool-> we aren't selling or licensing it.

As such, I don't believe that applies.
Vadi
 
Posts: 4
Joined: Sun Nov 15, 2009 5:10 pm
Score: 0 Give a positive score

Re: Compilation troubles

Postby makslane » Sun Nov 29, 2009 10:30 pm

In any case, I think is better get an open source network library.
BTW, I've updated the link to the compilation instructions.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: Compilation troubles

Postby makslane » Mon Nov 30, 2009 12:36 am

Some news!

In the RakNet 3.301 version there are references to GPL license, but not in the new version.
Here is the text:

/// \file
/// \brief The main class used for data transmission and most of RakNet's functionality.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleAp ... cense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.

More references on the RakNet blog and forums:
http://www.rakkar.org/blog/?p=485
http://www.jenkinssoftware.com/forum/in ... pic=2256.0


I've sent a message to the RakNet developer asking him if I can use RakNet as a GPL software on Game Editor.
I hope can use the RakNet in Game Editor following the GPL license.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: Compilation troubles

Postby makslane » Mon Nov 30, 2009 11:30 am

The answer was no. So, I think we should move to another network library. This will take a while, but the first thing to do is make the code compile without the RakNet dependicies.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: Compilation troubles

Postby makslane » Tue Dec 01, 2009 1:18 am

I've removed RakNet from Game Editor.

More info about the network here:
http://code.game-editor.com/ticket/3
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: Compilation troubles

Postby qubodup » Sun Jan 10, 2010 8:32 pm

I'm glad you removed RakNet dependency! :D

The SVN compilation.txt still asks for it though :)

line 4:
Code: Select all
1) Get the RakNet at http://www.jenkinssoftware.com/ (tested with the 3.301 version)


PS: I know Sauerbraten for example uses enet
Image
User avatar
qubodup
 
Posts: 2
Joined: Sun Jan 10, 2010 8:27 pm
Score: 0 Give a positive score

Re: Compilation troubles

Postby makslane » Sun Jan 24, 2010 9:29 pm

Please, update your code base
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Re: Compilation troubles

Postby Hblade » Sun Jan 24, 2010 11:10 pm

To solve all of these problems, download the libstdc++5 from google, it's easy to find. You wont find a karmic koala(Ubuntu 9.10) version but it still works fine. I use it and I have no more "errors" in the GE it's self so far. I have it in one of my posts.
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 181 Give a positive score

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron