Reiners Tilesets in GE?

Talk about making games.

Postby ingsan » Mon Jul 04, 2005 9:03 am

Hello Jazz.
Concerning your example, I can't see how you made your actor become a single sprite. No code, no similar file in the data folder :?: but still, you have the same problem as I, that is when drawing tiles, the animation goes back to frame 0.
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Postby Game A Gogo » Mon Jul 04, 2005 1:38 pm

jazz_e_bob wrote:Well, the tiles don't match nicely.

What settings did you use for Horizontal and Verticle frames?

Did you need to edit the image first?


Yes, because the tiles are not all the same size.
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tiles are of same size

Postby wickedsunny » Fri Jul 08, 2005 6:39 pm

hi guys thought to help you out.


well being a designer i can atleast help u all out in such designing probs.

i ahve worked on the tiles and removed the blue back ground from one of the tiles which i uploading.

use- 8 for horizontal
use - 22 for vertical.

actually tiles are of same size but there placement isnt correct,for example the empty distance between the two horizontal rows on the top isnt proper . hence one row of tiles will be broken ,while one row will be totally empty becuase of an empty row near the bottom.

try this out might work and do let me know .

regards

sunny

http://tinypic.com/6y3860.png
game creation thrives on chaos & unpredictable imagination- hence i lure on the edge of chaos.
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Postby ingsan » Sat Jul 09, 2005 9:02 am

Thanks a lot, Sunny :)
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Postby wickedsunny » Sat Jul 09, 2005 9:11 am

hey guys

if you need i can convert the whole tile set .

let me know

regards
sunny
game creation thrives on chaos & unpredictable imagination- hence i lure on the edge of chaos.
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