CreateActor("Destroyedactor", "icon", "(none)", "(none)", 1, 0, false);
pyrometal wrote:Activation Regions are a real pain... I spent 2-3 hours today, trying to figure out how to get a character entering a door and warping to another location without being reset to its original position. I ended up doing so by destroying the entering character and creating a clone of that actor at the new location while simultaneously warping the view there as well. I also had to use timers to correct a handful of other bugs/glitches that were occuring.
==Kalladdolf== wrote:I use different .dat files for different levels
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