bat78 wrote:Well... nice topic i can say ^^
I am currently working on a lot of things.. but i don't think they are in interest for others tho..
It's just an table editor for my goal game, online module, cybertext, textbox etc.. well actually that's all. ^~
CrackedP0t wrote:No, just the tournament one.
lcl wrote:@Zivouhr: Yes, cutting the tileset in to smaller sections will help reduce the size. Also, one thing that makes the file size grow a lot if you're not careful, are musics and sounds, if you use wav files, especially, they are huge in size.
Also, the reason the ged is way smaller, is simply because your ged file itself doesn't include any graphics, musics, sounds, nor game engine in itself. It just has the information of the actors, events, actions and codes you have in your project. When you open the project, it loads the graphics, etc from the data folder, and the game engine ia built in game editor itself, not your ged. So, when you export the game, all those things are added to the exe, growing the size a lot.
Wertyboy wrote:Is Enblast big enough? xD
Zivouhr wrote:LIMITED TILE COUNT: TILES BEGIN DISAPPEARING DURING GAMEPLAY:
And for tiles, in my large file, if I reach a certain amount of onscreen tiles/animations, even though in the editor window everything is visible, when playing, the zdepth tiles/sprites all the way to the right (fully forward) begin disappearing randomly. The more I add, the more disappear within the game until I delete a bunch of animated tiles or still tiles, like deleting animated water, which I had to replace with still water since it can't fit anymore without disappearing.
Hares wrote:Zivouhr wrote:LIMITED TILE COUNT: TILES BEGIN DISAPPEARING DURING GAMEPLAY:
And for tiles, in my large file, if I reach a certain amount of onscreen tiles/animations, even though in the editor window everything is visible, when playing, the zdepth tiles/sprites all the way to the right (fully forward) begin disappearing randomly. The more I add, the more disappear within the game until I delete a bunch of animated tiles or still tiles, like deleting animated water, which I had to replace with still water since it can't fit anymore without disappearing.
The same happened with me, but it was just happening in the game preview. When I exported to an .exe file the tiles all appeared.
In my case the tiles would usualy dissapear when I reloaded the level while in game.
Zivouhr wrote:SCRIPTS LOSE THEIR POWER UNLESS DELETED AND MANUALLY RE ENTERED:
Once the game got big enough, I noticed unless I completely deleted the event for a script and manually re entered it again from scratch, adjustments in that old script weren't being recognized, much like when you update a .png or .jpeg sprite file outside of Game Editor, and unless you reload the game file entirely, it won't recognize that you've updated the sprite since Game Editor doesn't auto update. Is this true if the game gets too big with scripts also?
Zivouhr wrote:POINTS SYSTEM ERROR IN LARGE FILES?
I had my points system set up with variables, running interactively with success for the player colliding with various clone groups, some with regions, some with contacting the actual sprite. But later on, when the game got more massive in size, soon the points system began ignoring the prior contact's scoring extra life bonus, defeating the purpose of earning points for free lives. In a prior saved smaller file, I had the same set up, but that smaller file works, while the large one doesn't. It's as if Game Editor began ignoring my variables.
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