I'm having trouble with my code, I need to figure out if my actor is colliding with a certain actor with getAllActorInCollision and strcmp, but so far it doesn't work, I'm using the exemple provided in the documentation for getAllActorInCollision but the strcmp doesn't seem to work with it... here is the GED:
I'm sure someone will notice I'm trying to make my own physic engine of the sort, well yeah, and this is my idea by this strange bug seems to prevent me... perhaps this is another bug GE 1.4 has... I should try with 1.3.9 with similar code...
EDIT: Seems not to work in 1.3.9 either..
Thanks in case someone bothers