Is it possible to make Key Down / Key Up events on actors changeable after it has been created i.e. being able to change the "key to be pressed" (both at design time and programmatically) to fire the event?
At the moment it seems that when I create a a Key Down event that fires when pressing the "Q" button (for example), I have to remove that event and create a new one that fires on the "P" button and paste the code from the first event.
Just a thought...