Hey!
I am doing a game that saves player's progress. Everything worked fine and suddenly GE began to glitch - or so I believe.
In the game the player collects orbs. Each time he collects an orb, orb cloneindex is written into an array which (through GE's GUI) is added to the save group. However, from a certain period of time what happened was that the save stopped working as it should - it would remember all orbs BUT the first one, or will remember all orbs BUT the last one. I am spending hours here looking through the code and trying to figure out what might be wrong, maybe some array handling, but so far I could find nothing! The code is very transparent and I did not change anything in the code since the time it was working.
Maybe someone experienced something similar or at least you can advice where to look. Or maybe it is a GE glitch? I will supply more info if needed.