
Thanks
http://www.codermind.com/articles/Raytracer-in-C++-Introduction-What-is-ray-tracing.html
http://fuzzyphoton.tripod.com/rtalgo.htm
http://fuzzyphoton.tripod.com/howtowrt.htm
http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29
SuperSonic wrote:Haha, what do you mean? As far as I'm concerned, raytracing in Ge is the hardest thing to do ^^
I meant that understanding the concept and actually programming it is hard ^^Game A Gogo wrote:Actually, it's as easy as anywhere else (Unless it's already pre-programmed), it's simply because GE has no hardware acceleration for canvas drawing
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