3D games on iOS

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3D games on iOS

Postby REDNSX » Mon Mar 26, 2012 7:18 am

I have been playing in my head this very simple idea for a game but it will only work if its in 3D. Any one have any experience with iOS doing 3D games for it. The one I have seen to be very popular is Unity 3D but is it like GE ? Any one know ? I just don't want to get into a programing nightmare. I love GE because its is easy to use and every one is so helpful I just want to know if any one could give me feed back on this. :D

Thanks
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Re: 3D games on iOS

Postby SuperSonic » Mon Mar 26, 2012 3:10 pm

Unity 3d isn't really like Ge. The structure is much more complicated and it would take a really dedicated programmer to learn how everything works. I'd reccomend using Unity if you were part of a team. Ge is better for freelancers :wink:

Now, if you're wanting to create a 3d game in Ge, then you can do so by using the canvas (best tool in the world ^^). Here's a few articles I found on raytracing in c++. I'm not sure if you can port it to Ge or not, but it's worth a try :D

Code: Select all
http://www.codermind.com/articles/Raytracer-in-C++-Introduction-What-is-ray-tracing.html
http://fuzzyphoton.tripod.com/rtalgo.htm
http://fuzzyphoton.tripod.com/howtowrt.htm
http://en.wikipedia.org/wiki/Ray_tracing_%28graphics%29


I hope that helps :P
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Re: 3D games on iOS

Postby REDNSX » Mon Mar 26, 2012 7:51 pm

Thank you. I thought it would be more complicated. :( :(
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Re: 3D games on iOS

Postby SuperSonic » Mon Mar 26, 2012 9:30 pm

Haha, what do you mean? As far as I'm concerned, raytracing in Ge is the hardest thing to do ^^
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Re: 3D games on iOS

Postby REDNSX » Mon Mar 26, 2012 9:40 pm

I was saying that unity would be more complicated as in I thought it would be. :D I just don't want to work on a benching ball in unity for 1week when in GE it takes 1 minute. Lol
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Re: 3D games on iOS

Postby SuperSonic » Mon Mar 26, 2012 10:19 pm

Haha, yeah ^^
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Re: 3D games on iOS

Postby Game A Gogo » Tue Mar 27, 2012 12:47 am

SuperSonic wrote:Haha, what do you mean? As far as I'm concerned, raytracing in Ge is the hardest thing to do ^^


Actually, it's as easy as anywhere else (Unless it's already pre-programmed), it's simply because GE has no hardware acceleration for canvas drawing
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Re: 3D games on iOS

Postby SuperSonic » Tue Mar 27, 2012 2:18 am

Game A Gogo wrote:Actually, it's as easy as anywhere else (Unless it's already pre-programmed), it's simply because GE has no hardware acceleration for canvas drawing
I meant that understanding the concept and actually programming it is hard ^^
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