Instead of using the parenting function, to avoid the z-depth problem, I tried:
x = view.x;
y = view.y;
But then that actor kinda vibrates. Any idea what could be wrong?
x=max(view.x-5,min(x,view.x+5));
y=max(view.y-5,min(y,view.y+5));
huldra1980 wrote:x = actor.x + 180;
y = actor.y + 34;
x=max(actor.x+175,min(x,actor.x+185));
y=max(actor.y+29,min(y,actor.y+39));
Hblade wrote:I wonder how Bee-ant got so smart o.o
Thanks bee, now you've helped me too +1
huldra1980 wrote:Thank you so much! Another +1 for you, wish I could've given you more
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