TeraPoison wrote:that went straight over my head dude. im sorry im really new to this.
It was meant to be a cursory explanation, since I didn't know your experience with gE. If you want the title screen file to serve as both the title screen, and the end game screen, the game will need to know which one it is loading. The only way to transfer data between two game files is through save files of some sort. By default you probably want the title screen executable to load up the title screen, because that is what you show when you start the game.
Now the game will always start in the same way, so you need to write some code at the beginning of the menu screen to check which screen to show. Either the main menu by default, or if the variable is set, show the end game screen. The following is generally how it would work. end_screen would be a variable in the save group menu_type. If you aren't sure how to use save groups, search the forums for saveVars/loadVars.
view -> Create Actor -> Script Editor
- Code: Select all
loadVars("menu_type", "menu_type");
if(end_screen==1)
{
y=1000; // move the view to where the end game screen is shown
}