Also, hi!

int weapon;
switch(weapon)
{
case 0: // no weapon upgrades
CreateActor("laser", "laser", "(none)", "(none)", 0, 0, false);
break;
case 1: // weapon upgrade 1
CreateActor("laserV2", "laserV2", "(none)", "(none)", 0, 0, false);
break;
}
weapon++;
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