A topic in support that wasn't answered.

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A topic in support that wasn't answered.

Postby automail10 » Mon Nov 12, 2007 11:25 pm

Why won't anybody answer this?

I need to know how to make a spawn point that spawns computers that don't just run off.
They run, stop, shoot, follow commands, and die. It can't be a pattern but like the cpu runs, kills an enemy, kills another enemy, you tell him to follow you, he follows, he checks for enemies, he kills 10 enemies, and then he he gets shot and dies. Like Star Wars Battlefront computers. I also need to know how to make a cross with up as follow, down as spread out, left as flee, and right as trade weapons.I also need to know about enemy computers that shoot you and your allies. I also need to kno how to make it where allies shoots enemies.

Who helps with something that works will get a point.

You make make the game a fun game!
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Re: A topic in support that wasn't answered.

Postby Letchford » Mon Nov 12, 2007 11:52 pm

Do you mean like a random varible? If so I can help you with that!
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Re: A topic in support that wasn't answered.

Postby summer_goth » Tue Nov 13, 2007 6:31 am

Automail10, your question is a bit vague as to what exactly it is that you want to know. Letchford thinks it's randomization, whereas I think you want to know about Artificial Intelligence.

Ask the question so that we can understand what it is that you want answered. A spawn point for computers? I'd like that, I'd sell them and make a nice living. I'm thinking that by computers you mean a bot? It sounds like you want the bot to be on the player's side? Please just rephrase the question and we'll see what we can do.
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Re: A topic in support that wasn't answered.

Postby automail10 » Fri Nov 16, 2007 10:33 pm

I want a team bot and an enemy bot. I also want spawing and fighting.
I also want to know how to make bots and the player fly something and get out.
I also want them to have names like
Ally000
or
Enemy037 above them.
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Re: A topic in support that wasn't answered.

Postby automail10 » Tue Nov 20, 2007 11:35 pm

Hello? did you lie?
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Re: A topic in support that wasn't answered.

Postby summer_goth » Thu Nov 22, 2007 7:18 am

You are asking complicated things automail10.

I would recommend that you read some articles on Artificial Intelligence. Everything you want to do can be done with code but you would have to sit down and work out all the actions.

For instance: If this happens then one of these things will happen: Randomize between list of options. Etc.

I recommend drawing up a flowchart of everything you want to be able to do before coding it.
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Re: A topic in support that wasn't answered.

Postby automail10 » Sun Nov 25, 2007 5:39 pm

summer_goth wrote:You are asking complicated things automail10.

I would recommend that you read some articles on Artificial Intelligence. Everything you want to do can be done with code but you would have to sit down and work out all the actions.

For instance: If this happens then one of these things will happen: Randomize between list of options. Etc.

I recommend drawing up a flowchart of everything you want to be able to do before coding it.

I wanted to know the code! I don't know anything about Artifical Intelegence. summer_goth, you won't help me, don't bother to post in this topic.
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Re: A topic in support that wasn't answered.

Postby Kodo » Sun Nov 25, 2007 7:10 pm

Summer_goths advice was good...

automail10 wrote:I wanted to know the code! I don't know anything about Artifical Intelegence. summer_goth, you won't help me, don't bother to post in this topic.

So you want an Artificial Intelligence system but don’t want to do any work yourself? It’s a very complex subject (especially the things you have said you want).You need to sit down and work out all the possibilities, and I would also recommend reading a book on the subject, just so you can understand what you are asking of people! In a large games development company you will find there are people that do nothing else but work on AI day in and day out for years to get it right for just one game. You can’t expect someone else to write this system for you (which by the way could take many months) and just hand it over. You'll learn a lot more and quicker if you start simple and build up to these more complex projects. Good luck!
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Re: A topic in support that wasn't answered.

Postby summer_goth » Sun Nov 25, 2007 8:04 pm

Thanks Kodo for supporting what I said.

Automail10, I have studied a degree in Computational Intelligence. It took a lot of years and a lot of studying. What you want to do is not simple. If I had to work out all the code for you, well it would take ages. You are probably too young to remember the game Daikatana. Well in that game the AI was horrible and it will always be remembered as a really bad game. It was a good idea at the time, but poorly executed.

The AI in Daikatana isn't nearly as complex as what you want to create. You can probably cheat and make the AI as simple as possible but even then it will take quite a while. We are not going to make the games for you. I tried to help by pushing you in the right direction. Now all you have to do is go read and go experiment.

Kodo is right. Rather work on smaller, simpler ideas and learn. Go look for books on the subject or Google for some example projects and code.

I did a quick search and the top two results are already worth reading:

http://www.gameai.com/
http://en.wikipedia.org/wiki/Game_artif ... telligence

Go look at the Wikipedia entry and you'll find some good information plus links to external sites that are worth visiting.

And while you are there go look at:
http://en.wikipedia.org/wiki/Internet_etiquette

It might just be worthwhile.
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