Hello ge community
I'm working on a cyberpunk game, i've just been prototyping my interface, and slowly integrating the Player variables ie HP, XP etc, and a basic level up function. It's my first game project, and first real attempt at coding anything,
feedback is welcome and encouraged. The skills are only stored in one instance, but soon i plan to split it into at least two, so once you've applied them you can't reassign them at will, when you level up to apply more points it'll apply them to the base variable and clear the temp one. I may need help, i'm completely new to programming and game creation, i've just studied concepts of coding and familiarized myself with c++
just some facts about the game you could probably skip if you not in the mood to read: there will be no character statis in the traditional sense of strength dex etc etc, only skill points, and hp, exp. And maybe a few other character stats. i'm only planning a relatively small game, as it'll be presented as an episode to leave it open to expansion if enough interest is garnered.
Also the player is offscreen up the top, and can be moved around, he only has one animated direction and no movement scripts yet just basic x y velocity on key down events and an anim cue.
The system should be self explanatory, just mouse click on plus and minus buttons, and also the +XP buttons, it's just to test the levelling up, the exp curve will be calculated properly, i've got one i made on paper around someplace, atm it's just XP x2 on levelup
i removed the original file, and you can download it from a post on this page by scorpion50o1