Only 1 actor - Gets stuck on side of wall?

Non-platform specific questions.

Only 1 actor - Gets stuck on side of wall?

Postby Hblade » Sat May 11, 2013 6:37 pm

So, it's only on 1 wall that this happens on. the other walls are perfectly fine. I swear I think programming it's self is the devil because it seems like the most basic of things are SET to tick you off.

Here's the code:
Code: Select all
double yvel=yvelocity;
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000, 1.000000, 0.000000, 0.000000);
yvelocity=yvel;


At WHAT given point does this mean "Stick to the wall" until I press a key?


EDIT: Fixed. It was CollisionFree in draw actor :3
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