Here's the code:
- Code: Select all
double yvel=yvelocity;
PhysicalResponse(MOVE_EVENT_ACTOR_ONLY, USE_CALCULATED_MASS, 1.000000, 1.000000, 0.000000, 0.000000);
yvelocity=yvel;
At WHAT given point does this mean "Stick to the wall" until I press a key?
EDIT: Fixed. It was CollisionFree in draw actor :3