Help with game scripting

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Postby Fallen » Sat Mar 17, 2007 9:12 pm

IDK what to say.........

Hyper sensitive arent ya??
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Postby Hblade » Sat Mar 17, 2007 10:43 pm

Lol, so anyway, if you would make about 16 frqames, then it should be good. Because if he were to rotqate, you would have to see his backside soon, so, it would happen like you think it would. Well, youuuu could use the GIMP to make the frams, it has a rotation thing.
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Postby Caaz Games » Sat Mar 17, 2007 11:10 pm

i know how to do the mouse thing! ill post a ged thing! :!: :!: :P you will need more stuff than this but, its a start
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Rotate.zip
Move the mouse around the guy
(16.84 KiB) Downloaded 105 times
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Postby makslane » Sat Mar 17, 2007 11:35 pm

Fallen wrote:Could you explain how to make the animation rotate depending on the mouse position


You need to change the animpos variable.

Look more at:
http://game-editor.com/tutorials/moonde ... l_eng.html
http://game-editor.com/examples/vectoradd.zip
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Postby Fallen » Sun Mar 18, 2007 11:28 am

thanks for the tips. I'll try to figure that out.

So you might as well start with some suggestions, what would you like to see in this game. You're more than welcome to suggest something that would make this game unique
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Postby Caaz Games » Sun Mar 18, 2007 11:33 am

How about a zombie that drains blood! :P
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Postby Fallen » Sun Mar 18, 2007 11:55 am

Well I was meaning to do just a couple of zombies:
The slow ones- they can take more shots but they are slow and... well slow
The fast zombies-they can take less hits but they are fast and can kill you very quickly
Brutes- big, mutated zombies, they are the slowest but can take even more hits and can hurt you really bad.

Of course they would all have two or three variants so they wouldn't be so repetitive.

PS Could someone just make the rotation thing for me with these pictures in the archive so I can learn from that. And if you have free time you could also make the enemy rotation towards the player cause I don't really get how to do that. I know , I'm dumb but what can you do :roll:
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ukurac.rar
16-way zombie orientation
(38.49 KiB) Downloaded 104 times
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Postby Sgt. Sparky » Mon Mar 19, 2007 6:41 am

what exactly?...
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Postby Fallen » Mon Mar 19, 2007 6:24 pm

That animation rotation changing, just like the gun in moon defender demo.
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Postby Sgt. Sparky » Mon Mar 19, 2007 6:28 pm

okay, like animpos = direction(xscreen, yscreen, zombie.xscreen, zombie.yscreen); ?
or somthing like that, but you want me to incorperate it in the zombie game for you? (file above)
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Postby Fuzzy » Tue Mar 20, 2007 3:19 am

regarding changing weapons:

You can either change the whole graphic, or have a child actor handle the weapon. It depends on your needs.

Regarding inventory on screen, I am long overdue with a demo.
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