Arrgh! LoadGame!

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Arrgh! LoadGame!

Postby CdaMarinersFan » Thu Sep 08, 2005 4:18 am

Okay, is the function LoadGame("x.exe") or loadGame, or Loadgame, or what?
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Postby BeyondtheTech » Thu Sep 08, 2005 5:04 am

Always this, no matter what.
Code: Select all
LoadGame("program.ged");


If I'm not mistaken, in Exported mode, GE will automatically find the EXE, then the DAT. Inside the Editor, it will look for the GED file.
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Postby Game A Gogo » Thu Sep 08, 2005 9:17 pm

BeyondtheTech wrote:If I'm not mistaken, in Exported mode, GE will automatically find the EXE, then the DAT. Inside the Editor, it will look for the GED file.


Yeah, GE does that.
Programming games is an art,
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Postby CdaMarinersFan » Sat Sep 10, 2005 5:06 pm

Hmmm, I thought I was right there... let me check my menu exe...

Well, I can't open it up, for a dumb font that I used can't be reached... well, I should try to create a new main menu, huh?
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All done!

Postby CdaMarinersFan » Sat Sep 10, 2005 5:33 pm

Hey, thanks, guys! I went into my other games that had the LoadGame function, and I found that I had mistakenly written the function like this:

LoadGame("<*.dat>")

I saw that you were supposed to type it in like that on an older post, and I even copyed that function to make sure I got it right. Now, I am going to need some advise on a good painting program that can animate your pictures from one picture to another on perhaps a gif or a bitmap, sorta like Macromedia Flash.
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Postby Game A Gogo » Sat Sep 10, 2005 5:43 pm

use EGIAn for put imges in a Gif files!!
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Postby CdaMarinersFan » Sat Sep 10, 2005 7:17 pm

Cool, thanks for the tip!
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