- Klausewitzian Deathmatch.
- awar7_thumb.png (44.39 KiB) Viewed 970 times
This is a tactical arcade/strategy game I have been working on for at least a year. I got sick of it for a while and didn't touch it for a month or so. I just came back to it and am finishing it up. Plan to release it for the IPhone, PC and IOS this year.
You exchange volleys of missiles with a city on the opposite side of the map and defend your own cities and installations with various powerups and defense tokens. You can drag tesla "bubbles" over the cities as temporary shields and detonate EMP bursts to disable your enemies weapons for limited periods of time.
I am polishing it up before I call it done and there is a lot of math involved for the enemy city to defend itself as well as you do, including calculating trajectories, etc.
More screenshots at
GOLDEN ERA GAMES under the page "ATOMIC WAR."
Cross Platform executable generation in a 4GL C-Scripted Compiler? I've got your Game Maker hanging right here.