I've recently picked up some Beginners guides for programming in C, C++ and C# and had been looking over many of the tutorials listed on these forums.
Some of the burning questions I've been wanting to know, is instead of using the "Add Actor - script editor" can I basically use the Global Code editor to do all of my coding? And if so, which programming language works best with it? C or C++ ?
Then also is there different keywords used in game editor that aren't used in C/C++ ?
(My apologies in advance for this next long explanation of what I intend to do)
Basically I want to either create an actor, either via the Add Actor function, or through the Global Code editor, and give him inherited events from the script I wrote in the Global Editor (basically for walking, jumping, health bar, attacking/attack animation and so on)
Now I am running into problems defining these variables to be used for my Actor and am coming across script errors when saving the code (obviously I know this error is on my behalf due to my lack of programming knowledge)
I've browsed the list of Game-Editor Keywords, but I was wondering if there was such a keyword for how they use the Actor Control - Events - Key Down to define in the global script?
I really appreciate any help you can offer me. If you want a general idea of the type of game I am making (side scroller) I have a brief youtube video posted when I first started goofing around with GE.
http://www.youtube.com/watch?v=03AMooXE9bs
(Please remember this was what I first made when I first started using GE
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