Script Editor Tutorials ??

Non-platform specific questions.

Script Editor Tutorials ??

Postby infinito » Sat Feb 26, 2005 11:42 pm

I think the true power of GE is in the Script Editor.
I'm having trouble using it.
Are there any Video Tutorial Files about this script language ?
Any course in the Web?
I need a teacher to understand this script language


Thanks
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tutorials...

Postby IPete2 » Sun Feb 27, 2005 12:27 am

Hi,

Did you try the tutorials under the 'Help' menu pulldown? These show you how to start thinking about the use of the GED environment.

Most are really, really informative, and show the actual interface being used for amny different purposes.

IPete2.
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Postby Just4Fun » Sun Feb 27, 2005 2:51 am

infinito:
I agree with IPete, the built in script tutorials are a great place to start. Learning the "Script Editor" does take a little work. If I may suggest it, studying the docs that came with GE while ,at the same time looking at the variable/function lists in GE, might also help. I know that the scripting section is a little sparce, but you can start out by using some of the events that you are already familiar with. That way, you know how they should work. Once you get the idea of how things work together, you can start studying "C" programming! :wink:
I've learned that I still have a lot to learn.

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Postby infinito » Sun Feb 27, 2005 2:21 pm

Of course i have study some of the tutorials. I have learned a lot with the moon defender one.
But there are many things impossible to do without the script editor. To produce a game with commercial quality i need to be able to do what i have in my mind. And this is not easy to do with the lack of information about the script language.
This is a great product, i will give it a try.

Tanks for the help
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Postby jazz_e_bob » Sun Feb 27, 2005 10:00 pm

Hi infinito,

The script editor is really cool. 8)

You don't need to learn C to use GEs base functionality.

While in script editor:
If you click on the variables/functions button will will get a list of wizard/templates that allow you to set up a C command.

The best way to start learning is to watch how the wizard does it! :-)

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Postby ingsan » Mon Feb 28, 2005 9:01 am

will get a list of wizard/templates that allow you to set up a C command

Could you explain ?
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Postby jazz_e_bob » Mon Feb 28, 2005 10:06 pm

For example:

The script editor can give you a dialogue box for creating a timer.

You fill out the form and it places

CreateTimer("Event Actor", "test", 1000);

in your script.

You don't have to worry about where commas and semicolons need to go or how many parameters are required.
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Postby ingsan » Tue Mar 01, 2005 9:20 am

:oops:
Thanks
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Postby kingcobra » Thu Sep 07, 2006 12:33 am

Hi, :D
Maybe word or pdf tutorials
Word preffered so users can update the tutorial and post it on the forums.

This would be great.
Allowing users to comment on the tutorial.

Maybe something like moon defender that covers most of the topics needed for a good interactive game.

Or 1945 a very good Demo game.

Any how just a thought :wink:
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Postby kingcobra » Thu Sep 07, 2006 8:56 pm

Hi I'm converting Moon Defender tutorial to word

Just needs formating and a project management sheet at the back.

This is so when an editor updates the programme they can place the time stamps and link to new change title there.

Version No: 1.23
Change: Name ..... KEY
Time Stamp: Date
Page numer:
Paragraph:

Something like that so editors can go straight to the change and aggree on the changes.

Any comments, I just think this may improve the tutorials if editors can download and re-upload versions.

:idea:
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