Few questions about Game Editor

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Few questions about Game Editor

Postby Otark » Wed Oct 13, 2010 6:16 pm

Hi, I have few questions about Game Editor.
1. Is GE a compiler?
2. How will GE do with large games - RTS for example, like AOE?
3. Do one need to use SDL library in his game - some bonuses, or it have to by default?
4. Quote: "In order to get the game without the splash screen, you must send the levels of the game to us to the address". Does this means that we have to send the source?
5. Can one (easy) decompile my games (like in Gamemaker for example)?

I spent many years on learning Gamemaker and creating a RTS game, feeling close to its final. I am having nasty troubles with the activation of the game, decompile tools available in the net, slow running on big games and others so I began to look for alternatives. Also I am slowly learning C... (very beginning level).
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Re: Few questions about Game Editor

Postby DarkParadox » Wed Oct 13, 2010 7:29 pm

1. Is GE a compiler?
Not knowing the exact meaning of the question (I'm stupid like that) I'm assuming this would be the answer:
GE can compile it's games into any of the systems it supports. (exe, linux, mac, iphone, windows mobiles, etc.)
No need for any external compilers.

2. How will GE do with large games - RTS for example, like AOE?
GE does great with such games, if you handle them correctly using methods like activation regions and/or multiple files.
(winter blast is a decently large game, check that one out.)

3. Do one need to use SDL library in his game - some bonuses, or it have to by default?
You won't need to find any sort of SDL library with GE, everything you would need is built in.

4. Quote: "In order to get the game without the splash screen, you must send the levels of the game to us to the address". Does this means that we have to send the source?
You don't have to send in the source, simply send the compiled version.

5. Can one (easy) decompile my games (like in Gamemaker for example)?
After a GE game has been compiled, it can not be de-compiled. (as far as I know.)
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