Hi !
There are 2 questions I have about actor-clones and their numbering system :
1) Is their any limit, e.g. 256 ( actor.0 - actor.255 ), how many clones of
an actor you can have ?
2) When you have destroyed some of the clones, there are gaps in the clones list.
Afaik, GE only expands the list, always using the last clone +1 in the "CreateActor"
function.
Is there a way, to use destroyed clones ( getclone-output -1 and "" ) in the list
for newly created clones ?
Imagine, when you have shot clones, which you are destroying and creating all the
time, GE has sooner or later to deal with large clone numbers.
Idk, if this can become a real performance issue ?
Or maybe, this is not the right way, to handle shots ?
My idea for an alternative way is, just to position the finished shots out of the
view, and marking them as "free for use".
Cheers !