mouse zdepth issues

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mouse zdepth issues

Postby jimmynewguy » Thu Jul 16, 2009 4:01 pm

Most everyone knows the problem with xmouse, ymouse and angles/directions so i did the usual of making a mouse actor(and so i could change it's look based off things). I have the mouse's zdepth to the highest (1.00) yet still things with significantly lower zdepth levels go infront of it, is this a bug? Or am i just stupid? It works if i parent the actor to the view, but then the mouse.x and mouse.y are off...anyway around this? :)
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: mouse zdepth issues

Postby skydereign » Thu Jul 16, 2009 10:02 pm

Not sure on the other settings, but I suggest increasing the zdepth even more as it can go higher. Can you post a ged of the error?
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Re: mouse zdepth issues

Postby jimmynewguy » Thu Jul 16, 2009 11:38 pm

it can go higher then 1? i thought that was as high as it goes?
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: mouse zdepth issues

Postby skydereign » Fri Jul 17, 2009 12:04 am

Yeah, it just appears as though it is 0-1. I haven't tested how far it will go, but it can go higher.
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