- Create an Actor. Call it " Helper".
- Place it off screen, so that it might never be seen in your game.
- On Helper :
on DrawActor event > Script, write :
- if (shipCounter == 0)
{
DestroyActor("yourMainactor");
}
on DestroyActor ( of yourMainactor ) event > CreateActor ( yourMainactor ) action. Here you tell your main actor to reappear where you want