JetpackGrizzly wrote:Well, I guess the other thing would be floors, and other characters, which would seem most hard to me.
I've been thinking about the floors, and it seems to be impossible to implement textured walls to sabre, because the texture fractioning + draw_from() -combination won't work.
It could be done with putpixel(), but that would slow the engine down way too much. So, I think one has to settle for a one-color floor. Of course I could add possibility of drawing some grid to represent the floor. But I'll have to take a look to this to see what I can do. But enemies and items are definitely possible to add, there is tutorials about that on the Internet.
JetpackGrizzly wrote:Enemies with their own mind and their own actions seems to be impossible with gE.
It's not impossible. One just has to be a pretty good coder to write functioning AI codes. Of course it depends on what you want the AI to be able to do.
If he is just going to follow the player and shoot (or do something else) when within a good distance, it isn't anything too complicated. But the more options you want to add to what he can
do and decide, the more difficult it gets. But the difficulty of this has nothing to do with GE, it is just as complicated in GE as it would be with any other program (when we talk
about programs that don't have automatic AI's).
JetpackGrizzly wrote:I have always wanted to make my own world, (Like Grand Theft Auto, without gangs and drugs, sorry I cannot think of any other example) and create a really fun city or something to explore as a 3D character.
That is something I've dreamt of, too. I can't understand why games should have to always contain weapons and shooting. It would be really cool to play a massive exploration game in different environments (nature, abandoned city, inhabited city) with graphics as good as modern fps games have.
JetpackGrizzly wrote:With things to collect and missions to beat, etc, but I do not know if Sabre could ever be capable of that , that would probabley be something like Google Sketch Up that could pull off that design.
Well, I'd say that even if it could be possible on some level in Sabre, I wouldn't recommend using Sabre for something like this, since in Sabre, the world is built from (big) blocks, and that's not all too great for exploration games.