tintran wrote:thanks,
but i don't know how to decide which ones are at the back and the front, do you?
tintran wrote:the concept makes sense but i don't know how to calculate normals, since in the code it doesn't distinguish which side the normal is facing.
Clokio wrote:Another way, is Anime Studio pro.
In blender, your animate, adjust your lighting etc.. you bake your animation. make .avi.
Import the movie in anime studio.
Export frame by frame.
Import and play it in GE.
Fragmotion can do it too. But it can import the model and export sprite from 3D.
SuperSonic wrote:Clokio wrote:Another way, is Anime Studio pro.
In blender, your animate, adjust your lighting etc.. you bake your animation. make .avi.
Import the movie in anime studio.
Export frame by frame.
Import and play it in GE.
Fragmotion can do it too. But it can import the model and export sprite from 3D.
Yes, but that only works for animations. Tintran was trying to make something that could load any 3d model and display it without having to have a pre-render
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