Colliding Clones

Game Editor comments and discussion.

Colliding Clones

Postby SuperNoob » Fri Jan 07, 2011 2:12 am

Hey there, I'm trying to figure out how to get a row of clones to react in collision with a single clone. I tried using an actor variable to specify which clone would be the affecting clone, and I even tried assigning the affecting clone's index to a global variable, but all my clones are reacting to each other when I only want the one clone to affect the clones it collides with. Is there another way to do this?
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Re: Colliding Clones

Postby skydereign » Fri Jan 07, 2011 8:08 am

Here is a working example. Not sure why the index wasn't working for you, but maybe looking at it will help.
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