by Fuzzy » Thu Sep 13, 2007 8:23 pm
You will need animations for various angles. then you need to measure the distance from the actors y to the collision point on the slope in two(or more) places. The bottom of the tires is a good spot. Use these two distances to calculate the slope angle and use that to set the animation as appropriate.
Mortal Enemy of IF....THEN(and Inspector Gadget)
Still ThreeFingerPete to tekdino