lcl wrote:I meant that the coloring seems to have been done in a cel-shaded style.
Ah.
lcl wrote:I meant that the coloring seems to have been done in a cel-shaded style.
lcl wrote:Uh, I'm sorry to say this, but there has been no progress made in last two weeks. Mainly because I've been away from home.
And now that I'm home I'm of course sick and thus unable to concentrate on programming.
MrJolteon wrote:Sure, 3D makes a hell of a difference, but still.
jonathang wrote:lcl wrote:Uh, I'm sorry to say this, but there has been no progress made in last two weeks. Mainly because I've been away from home.
And now that I'm home I'm of course sick and thus unable to concentrate on programming.
It's alright. Just progress the game when you have time.
______ __ _____ ____ ______
/ ____/ / || _ | | _ \\ ___\
/ /__ / || |_/ / | |_/ /| |__
\_ \ / /| || _ \ | _ \| __|
____/ // _ || |_\ || | \ \\ \_____
/______/ \_/ |_||______||_| \__|\_______\
------[ V E R S I O N 2.0 ]------
lcl wrote:jonathang wrote:lcl wrote:Uh, I'm sorry to say this, but there has been no progress made in last two weeks. Mainly because I've been away from home.
And now that I'm home I'm of course sick and thus unable to concentrate on programming.
It's alright. Just progress the game when you have time.
Well, while I've not been able to program, I've still done something.
Here's a logo for Sabre 2.0, this will be shown in the game and will also be given to users of Sabre 2.0 so that if they want, they can add it to their games, too.
The logo started out as an ASCII art piece, which I then screenshotted and pasted into Inkscape and then modified to a real vector-graphics logo.
During the process I almost lost my work because I hadn't saved the project and Inkscape crashed. But God bless Inkscape and it's creators for making that life-saving auto-save-when-program-crashes feature! My project was safely stored into my user folder and everything I had done was saved and I was able to continue my work. This is one more reason for me to recommend Inkscape to everyone!
Here's the original ASCII art version:
- Code: Select all
______ __ _____ ____ ______
/ ____/ / || _ | | _ \\ ___\
/ /__ / || |_/ / | |_/ /| |__
\_ \ / /| || _ \ | _ \| __|
____/ // _ || |_\ || | \ \\ \_____
/______/ \_/ |_||______||_| \__|\_______\
------[ V E R S I O N 2.0 ]------
Someone wrote:Where? I don't see any updates..
And I, as for an answer, wrote:Not here, in the first post.
Hblade wrote:This is extremely impressive, the lighting feature and... wow dude
Jagmaster wrote:About those artifacts on the light, it almost looks like the actor strips are being drawn on top of each other perhaps?
Jagmaster wrote:It's also neat to see the progress on the 3d sprites.
As for the chair, it probably wouldn't look too bad if it was lower to the ground maybe?
Idk, the rotation for sprites in old games always seems awkward (some of them probably had 4 degrees of rotation.) but it wasn't that bad, because they were usually enemies that were trying to face you anyway.
The sprite also seemed to be tilted forward to much as well maybe that would help.
bat78 wrote:If my negative opinion is expected, i could be really critic.
bat78 wrote:And that until he appoint / hire / CBTs.
bat78 wrote:Also lcl.. don't worry about the graphics.. they are even better then minecraft's which we all know is very entertaining game. The important is the functionallity and the look in structure point of view.. which is really 3D
lcl wrote:bat78 wrote:And that until he appoint / hire / CBTs.
Sorry, I don't understand what you mean with this. Could you clarify?
I wrote:When I get this game finished, I will publish its source code free for everyone to look at and experiment with. All the game data (graphics, sounds, musics, etc.) will also be free for everyone to use.
The reason for this is that by the time this game is published, Sabre 2.0 should also be ready or at least very close to being released, and I want to help people get started with making games with it. By sharing this game's source code I give you a complete example of how to make a game using the features Sabre provides. And by giving away the graphics and sounds for free I give you something to work with - it's difficult to make a game without graphics, right?
knucklecrunchgames wrote:This is cool.
NightOfHorror wrote:I was just wondering about this project, where it is at in the catalog of your mind lcl?
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