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by Clokio » Tue Jun 21, 2011 7:52 pm
by skydereign » Tue Jun 21, 2011 8:27 pm
textNumber=frame/30;
game_timer++;
by Clokio » Tue Jun 21, 2011 9:03 pm
by skydereign » Tue Jun 21, 2011 9:55 pm
#define fps 30
textNumber=frame/real_fps;
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