NightOfHorror wrote:...and when you are ready to grade them, use the rubric posted on the first post, and send your ratings to me.
Will the ratings also be visible for everyone else? I'd like to know how my "game" scores.
Too bad I'm not allowed to judge anything, I would have liked that. But maybe some other time.
NightOfHorror wrote:A WALL OF TEXT
Thanks for sharing your feelings and thoughts about the game. Also thanks for being honest. ^_^
Also a huge thank you for complementing the engine, as that is what I spent most of my work hours on.
Now.. here's my defense
About missing screamers:I totally understand why you were disappointed.
This kind of setting really craves for some creepiness. And I do have plans to add some scary and eerie things to the game. However, I'm not going to add screamers because for me they seem like a quite cheap way of making a game scary. This'll be a dark game (except of the ending, as I have that planned out already), but not a horror game. You'll see what I mean when this is ready.
But yeah, the main point of the actually scary stuff completely missing from the game currently is just that I didn't have time for adding any.
About missing music:This is also one of those things I just had no time to add. I'm quite ambitious when making games, and I'd like to make my own music, and there was just no way I could have made good music with the time given. But just like you said the lack of music can also be quite powerful and I'm also going to take full advantage of that. This game will use music to guide the players feelings when needed, much like Tomb Raider 1 did. In that game, most of the time you can only hear Lara's footsteps, but that makes it just much more powerful when the music kicks in to alarm the player of a danger or some other event.
But I accept getting 0 points for the music, it's just logical.
About originality:As you said, this is a low-point currently, as the setting with darkness and flashlight is quite common. But this'll change, as I get to make this a real game. I have plans for this game, and this is not going to be anything like Slender or those other games. (I haven't actually played that many games with a setting like this, so it's pretty impossible for me to copy them XD). This game will heavily rely on the story and the mission of the player.
About graphics:Currently they suck. There is actually only two textures that I really worked on, the fences and the concrete walls. Other textures are just something I made quickly to get this done by the deadline. You can expect quite nice improvements on this part of the game when I finish the completed game
About game-play:I totally agree with what you said about the game-play.
The lack of things to do is really present and I knew it when I uploaded this. And I don't like that at all.
But I had no choice, as I wanted to get this done by the deadline. This on also will be fixed by the time the full game is released. And thanks for the tip with the flashlight, I will think up something.
That's about it. So everything I just wrote could be shortened down to this:
I had great plans and visions for the game, but didn't have enough time to make them come true by this deadline. But the patient will be rewarded, and I can almost promise that you will love (or at least like) the finished product.
Yesterday I took a look at the grading rubric and I came to conclusion that my game will score very badly xD
That's because, well, I spent nearly all my time building the game engine and all the game mechanics and because of that I only had very little time for working on how the game looks, sounds and plays. It's funny to notice that even when one furiously works on a game and writes hundreds of lines of code, the result can only be a system handling the game mechanics and physics but still nothing close to being an actual game. And that's why my game is going to score badly - it barely is a game at this point!
By no means did I take your comment as bullying the game!
Just the opposite actually. You gave me a very good and thorough report on what you think of the game and what you think it needs, and that will help me to make the actual game much better. Thanks for that and a +1 to you!
Oh, I almost forgot that I wanted to ask you a couple of things about the game.
I'd be very glad if you answered to these few questions.
1) Did you manage to complete the first objective? I mean, did you find and pick up the flashlight?
2) You spoke about walking around in the level.. Did you notice that by holding down left shift you're able to run?
3) Did the game run smoothly?
EDIT:
4) Is it too dark or is the light level okay? Did you adjust the darkness from the options menu?
EDIT_ENDS; XD
I must say that it was a great experience to take part to this tournament!
I'll try my best to get to participate again some other time!