Gelman! (Demo 2!) - Source codes released!

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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Thu Nov 06, 2008 4:03 pm

Sorry about that... Learn from my mistakes!
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Thu Nov 13, 2008 10:21 am

Oh yah pyro. How do i add variables on your typewriter style text?such as
Code: Select all
message("So, your name is %s",&name);

It seems your function doesnt support it??
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Thu Nov 13, 2008 3:09 pm

That's right, it doesn't support those standard codes provided in C. If you want to use them, you can use "sprintf();" to format the string you want, then take that string which you created and put it inside the "message();" function. Is this clear enough?
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Re: Gelman! (Demo 2!) - Source codes released!

Postby MrScience101 » Mon Jan 05, 2009 12:25 pm

Thank you for releasing the source code. Truly this is an amazing game.
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Mon Jan 05, 2009 12:51 pm

Pyro, it seems I need your help to make ListView items like in RPG game...do you know it?
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Mon Jan 05, 2009 4:08 pm

I might be able to help you by creating one, but you might want to give more specifications on what it has to do and the way it should work... Otherwise I might create it in a style you wont like. I'll be waiting for more info before I start, and also be aware that this will take a while to make!

--pyro
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Tue Jan 06, 2009 12:21 pm

I just need an example about making that "list" item.
the item just as text and it's count, example :

POTION x5
SHIELD x2
APPLE x7
etc etc...

I want it when I lost all POTION, the list become :

SHIELD x2
APPLE x7
etc

And when I got some new item, the list become :

SHIELD x2
APPLE x7
BANANA x4
SWORD x1

Oh, or just sort them alphabeticaly...

APPLE x7
BANANA x4
SHIELD x2
SWORD x1
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Tue Jan 06, 2009 1:04 pm

I can easily do that, just give me one or two days and it'll be ready!
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Tue Jan 06, 2009 1:49 pm

Dont forget to add "saveVars"... :D
Thanks :mrgreen:
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Re: Gelman! (Demo 2!) - Source codes released!

Postby MrJolteon » Sat Jun 27, 2009 7:37 am

MrJolteon wrote:It's not going out that great.
























I tried adding another door that leads out of the cloud into the town, but it didn't work.





















The town is'nt done yet.























I don't know about more to write.

Instead of just editing the game by simply adding stuff, i could remodel the whole game to get the sequel on the road...
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Sat Jun 27, 2009 3:26 pm

Feel free to do that if you wish!
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Tue Jun 30, 2009 6:08 pm

Pyro, I want that typewriter demo that support %s %i etc...

typedialog("Hi %s, how are you?",name);

Do you have it?or could make it?pweaseee...
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Tue Jun 30, 2009 7:57 pm

Didn't I make like 3 different dialogue demos in the past? Look at these:

(1) http://game-editor.com/forum/viewtopic.php?f=6&t=5584&hilit=+Typewritter
(2) http://game-editor.com/forum/viewtopic.php?f=4&t=6107&hilit=+Dialogue
(3) http://game-editor.com/forum/viewtopic.php?f=4&t=6243&hilit=+dialogue

I'm building one for PB & Jay too (similar to the one I used in Gelman but better). Also why didn't YOU, of all people NOT comment in the PB & Jay thread? lol. I though you'd be the first to honestly. If you need something more detailed, just ask and I'll see what I can do! ttyl Bee-Ant
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Re: Gelman! (Demo 2!) - Source codes released!

Postby Bee-Ant » Wed Jul 01, 2009 2:51 am

Which one support that thing?
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Re: Gelman! (Demo 2!) - Source codes released!

Postby pyrometal » Wed Jul 01, 2009 4:34 am

Neither of these are capable of this as GE does not let me include libraries which allow me to deal with unknown amounts of parameters. However you can use sprintf to format the strings first, then put these strings inside the messaging functions.

I also realize that the first link is a bad way to accomplish typewritter styled text, and that the two other ones are VERY complicated (I don't use them anymore). I making a simpler one for PB & Jay which I might post sometime. So far it supports linefeeding and a single highlighting color. Spaceman had its own one too, but the code was a VERY poorly written...

Any other questions?
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