PerrySteven wrote:MrJolteon wrote:Just add some spaces in the text editor, and if needed, remove them in a create actor event.
Thank you for that piece of information. Though now I have another obstacle, I want to pass the string that is typed by the user through a syntax algorithm. I think I have some idea on how to write a syntax algorithm, but trying to fetch what is typed by the player to be used in string operations is now my main problem.
You could use something like this in your text actor
if(strcmp(text, "TextHere")==0) DoAThing;
But that would compare the entire text entered I think
Not quite sure how to compare individual words if you type more than one in the line