skydereign wrote:bat78 wrote:Why? I wanted to make it portable.
People generally avoid static because either they don't have much experience using static variables, or that it acts a little weirdly in gE events and a lot of the times actor variables are a better fit. In this case static does make it portable across actors but not clones, since clones share the same static variables (also any actor that inherits the event will share the static value).
Great remark and well sed.
Thankfuly, there are no much developers to clone the main player.. I´ve seen at least one game as such but that´s all.
@digoit my project is for ..how can I say.. users that are fully aware of the limits in gE.
Image processing is one neat thing in gE.. but what about the canvas rendering mechanisms I will present.
My project is a proof that gE can be used for powerful programs, other than games.