by BloodRedDragon » Sun May 22, 2011 5:16 pm
I have a key down event that creates a new actor after the old actor has been destroyed. It's basically a function where the player can try again after he/she dies. But I am getting two of the same actor when I do this; this is detrimental to the frame rate. No repeat, only one actor and one key!! if the bug is unsolvable, is there a line of code that checks if the game only has one of a certain actor?
Current projects:
Techno-Tank Arena: on hold
Techno-Tank SuperPortal (working title): 0.1%
Bowels of Galaxies: 35% (was a bit too optimistic)