Easy way to make Checkpoints 8D

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Easy way to make Checkpoints 8D

Postby Sgt. Sparky » Wed Dec 20, 2006 4:56 pm

An easy way to make check points is: have an actor that is your spawn point, and have these actors that are check points, your spawnpoint actor is the actor that will create the main character when it is destroyed,
you checkpoint actors will be destroyed when the main actor hits it,
and when the check point is destroyed you make the spawnpoint actor move to the check point actor. or you could use this script for an easier move for the spawnpoint actor
Code: Select all
 SpawnPoint.yscreen  = CheckPoint.yscreen;
SpawnPoint.xscreen = CheckPoint.xscreen;

that way there would be no delay of the spawnpoint actor moving to the check point.
here is an example of the game in this picture
Image
the green stars are the check points, and the hands that my mouse are pointing at are my CheckPoint(1 actor) I hope this is not to confusing, and i hope it helped if you were having trouble, and im sorry for another very long post.(it may seem short cus' it is so wide)
Image
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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