How to make a multilevel game ?

Non-platform specific questions.

How to make a multilevel game ?

Postby BabaRoga » Thu Jan 25, 2007 7:01 pm

How to make a multilevel game ?
BabaRoga
 
Posts: 19
Joined: Thu Nov 30, 2006 7:14 pm
Location: Presheva , Serbia
Score: 1 Give a positive score

Postby irblinx » Thu Jan 25, 2007 8:54 pm

You could create each level as a separate game editor "game", then when you complete one level you just load the next "game"
irblinx
http://www.irblinx.me.uk/Crania.htm
Current projects: Crania deluxe for Mac, iCrania
User avatar
irblinx
 
Posts: 122
Joined: Wed Apr 19, 2006 11:15 am
Location: Manchester, UK
Score: 6 Give a positive score

Postby BabaRoga » Fri Jan 26, 2007 5:53 pm

irblinx wrote:You could create each level as a separate game editor "game", then when you complete one level you just load the next "game"


can u tell me how ??? :S
BabaRoga
 
Posts: 19
Joined: Thu Nov 30, 2006 7:14 pm
Location: Presheva , Serbia
Score: 1 Give a positive score

Postby regine » Fri Jan 26, 2007 6:31 pm

Use the LoadGame() function in the script editor.

like this:

LoadGame("YourGame.ged");
regine
 
Posts: 109
Joined: Mon Aug 15, 2005 7:19 pm
Location: Germany
Score: 1 Give a positive score

Postby Troodon » Fri Jan 26, 2007 9:34 pm

Or just make multiple places in your ged and move your actor with the sample x and y functions.
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Postby Sgt. Sparky » Fri Jan 26, 2007 9:38 pm

bit then you would need to add activation reagions other wise the game would get choppy :)
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby Troodon » Fri Jan 26, 2007 9:39 pm

Yeah. It would be nice if activation region could have parent. :D
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Postby Game A Gogo » Fri Jan 26, 2007 11:10 pm

whitout activation regions, some events could hapen while you don't want to.
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3466
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Postby Troodon » Sat Jan 27, 2007 11:21 pm

Yeah, I meant that it would be nice if a activation region could be added in the view actor, so that the events happen when the view approaches them. :wink:
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest