Knucklecrunchgames wrote:
Advanced programming.
Once you are becoming advanced into game editor, there is no tutorials, you have to ask. I mean what if you urgently need it, YOU HAVE TO ASK!
Knucklecrunchgames wrote:
I am moving on to construct 2 (even though theres not alot of code needed)
knucklecrunchgames wrote:Very limited.
The program is a bit old fashioned and doesn't have all the new exports, plugins, ect
knucklecrunchgames wrote:Advanced programming.
Once you are becoming advanced into game editor, there is no tutorials, you have to ask.
knucklecrunchgames wrote:like MrJolteon, I will not be using GE
MrJolteon wrote:knucklecrunchgames wrote:like MrJolteon, I will not be using GE
Now what gave you that idea? I still use GE.
tzoli wrote:MrJolteon still uses GE... Not as frequent as before but when we are working on FreeCity it's needed.
My story: At the beggining I was working with GE and GM too.
I found GM easier to do simple stuff.
After a little bit of time I realized that simple commands aren't enough for good games and with coding in GE I can customize the game and add functions etc.
I stayed at GE because it's coding is simple and you can do amazing stuff with it.
A comments to the tutorial parts: If you reach a higher level of programming you don't really need tutorials. You think in algorithms
NightOfHorror wrote:The only problem is that you haven't showed us really your "advanced" knowledge in GE, and perhaps it is not the features, but the understanding of the features.
knucklecrunchgames wrote:MrJolteon wrote:knucklecrunchgames wrote:like MrJolteon, I will not be using GE
Now what gave you that idea? I still use GE.
On the stickman the isane warrior, you said you don't use ge but rpg maker
digiot wrote:@ knucklecrunchgames :
But you know about their limitations and necessities, at least in the free version ?
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