Is the book still in progress? I'd love to "playtest" it...
10 years ago I learned a language called Euphoria for the PC that among other things had powerful multidimentional sequence operations that made it perfect for manipulating image data. I wrote a whole slew (6) arcade games in it, and documented one of my games from design through game engine development and line by line code exposition. At the time it was the only book written on the language. It may still be! lol.
Now I'm interested in using GE to recreate those old games for my new gp2x (ok, th eone that replaces my new gp2x...this one has a bad SD slot grrr.)
I'd really like to see a methodical treatment on creating a game from start to finish. I was actually thinking about doing a similar book assuming I ever get that far.