problem with collision

Non-platform specific questions.

problem with collision

Postby rannug » Tue Feb 12, 2008 4:27 pm

Hi,

I have the problem, that my character during a move does not collide with another one. I created a timer to get random moves and during this moves the collide-event is not working. If the move is finished all works fine

Thanks for help

Rannug
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Re: problem with collision

Postby edh » Tue Feb 12, 2008 5:13 pm

Can you post a small example .ged file to show us what you mean?
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Re: problem with collision

Postby rannug » Wed Feb 13, 2008 3:25 pm

I use the follwing code
Moveto ("event actor", Punktx, Punkty, 3, "")

on collision with another charakter this move should be aborted and a new vector created with vectoradd.
The collision works fine, for example destroy actor, but i can not change the motion of the moving character.

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