Different Undo method

Ideas for Game Editor evolution.

Different Undo method

Postby Hblade » Mon May 21, 2012 6:14 pm

The undo method takes an irritatingly long time to undo what seems like nothing sometimes. >.>
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Re: Different Undo method

Postby Game A Gogo » Mon Jun 11, 2012 3:48 pm

The undo system works by saving ALL of the ged several times in the .undo file, and when you ask for it to go back a step, it will load the GED from the previous point. The bigger the game, the bigger the wait.
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Re: Different Undo method

Postby Fojam » Wed Jun 13, 2012 2:26 am

Thats not very optimal
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Re: Different Undo method

Postby skydereign » Wed Jun 13, 2012 4:11 pm

The reason it is there is for gE's recovery file. If you break something, depending on the number of changes you have done, you can recreate your last 3000+ edits. There should be a way of doing that, while still not having to reload the entire file, but that'll take a bit of looking into.
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Re: Different Undo method

Postby Fojam » Wed Jun 13, 2012 5:41 pm

I take back what i said about the undo system. Recently the ged for my smashbros project only half copied to my flashdrive and it wouldnt open when i tried. Well then i read that the undo has a recovery system.

I first tried to open the file with 7zip, which didnt work. Then i dragged the file to the gameeditor shortcut to open it, and all of a sudden 50 backups of my games ged appeared in the folder. I rejoiced as my game had been saved
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