My game (still nameless)

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My game (still nameless)

Postby firerfun » Wed Aug 27, 2008 7:49 am

Ok this is the second demo/test version of my game. its much more complete than the first and I would like to know what everyone thinks.
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My game
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Re: My game (still nameless)

Postby feral » Wed Aug 27, 2008 9:22 am

i haven't played it all yet... but VERY impressive.. well done..!! :D

I will play it more soon, and give more feedback.. but, I already highly recommend it to others to download and comment

It is looking very professional so far.. :D
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Re: My game (still nameless)

Postby pyrometal » Wed Aug 27, 2008 5:54 pm

Looks good, it plays well and I like that very much! Keep on working on this project!
SPRITE WARRIOR:
Free, open-source & crossplatform pixel art editor (currently under construction).
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Re: My game (still nameless)

Postby firerfun » Wed Aug 27, 2008 9:29 pm

question for those who have played it. is it slugish for you guys because when i play it the background is kind of jerkey and i wasn wondering whether it was the computer or the fram rate was off or whether i had to many commands going at once or something
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Re: My game (still nameless)

Postby LucasA33 » Wed Aug 27, 2008 10:37 pm

Can you make it open Sorse? (Aviable To edit)
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Re: My game (still nameless)

Postby feral » Wed Aug 27, 2008 10:58 pm

firerfun wrote:question for those who have played it. is it slugish for you guys because when i play it the background is kind of jerkey and i wasn wondering whether it was the computer or the fram rate was off or whether i had to many commands going at once or something



now that I had a closer look, it does seem jerkier then it should be ( most tilebased games will show some jerkiness, it is simply the nature of it ), but this one does seem worse then it should be..

if you could post maybe a small one level version of your game ( no need for "extra" code or "game" code, just a simple single layer..), we could have a look at it for you..
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Re: My game (still nameless)

Postby firerfun » Thu Aug 28, 2008 12:18 am

feral wrote:
firerfun wrote:question for those who have played it. is it slugish for you guys because when i play it the background is kind of jerkey and i wasn wondering whether it was the computer or the frame rate was off or whether i had to many commands going at once or something



now that I had a closer look, it does seem jerkier then it should be ( most tilebased games will show some jerkiness, it is simply the nature of it ), but this one does seem worse then it should be..

if you could post maybe a small one level version of your game ( no need for "extra" code or "game" code, just a simple single layer..), we could have a look at it for you..


I dont exactly understand what you want. Like what do you mean by no extra code? i dont have any code in the game that isnt needed.
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Re: My game (still nameless)

Postby firerfun » Thu Aug 28, 2008 12:22 am

LucasA33 wrote:Can you make it open Sorse? (Aviable To edit)


id kinda like to keep control of where the game is headed at this moment. so id prefer not to do that unless there is good reason to. but maybe as i get further into the game i will either release it as an open source project or recruit people to help me.

why do you ask?
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Re: My game (still nameless)

Postby LucasA33 » Thu Aug 28, 2008 12:38 am

I just want to see on how you did that. I mean, All your work, Its awesome. You can PM me the link if you want. But, I don't really care what you tell me, If you say no, I will not argue is what i mean.
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Re: My game (still nameless)

Postby feral » Thu Aug 28, 2008 3:29 am

I dont exactly understand what you want. Like what do you mean by no extra code? i dont have any code in the game that isnt needed.


sorry, what i meant is if you could post a small edited version of maybe just your first level, with just the guy walking around, we may be able figure out why your game seems to be jerky..

this way you can just post a small demo, without giving away any of your game code or ideas..
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