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angle = direction(x, y, actor2.x, actor2.y);
directional_velocity = 3;
And collision event for object wall of actor actor1
But it's looks like that:

And I want situation like this:

How I can do that?
angle = direction(x, y, actor2.x, actor2.y);
directional_velocity = 3;
MoveTo("Event Actor", player.x, player.y, 2, "Game Center", "wall");
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